DPSMATH

Damage Categories


Damage bonuses in Star Trek Online are neither straight additive, nor strictly multiplicative – there are two distinct “categories,” or “sets,” of damage bonuses. Most bonuses fall within one set or the other, which determines the order of operations for calculating damage: like bonuses are added within their set, which determines the category’s final bonus, which is then treated as a final multiplier.

For example: if you have two +25% Set A (Cat1) bonuses, you would receive a 1.5x final damage multiplier from Set A. If you have one 25% Set A (Cat1) bonus, and one 25% Set B (Cat2) bonus, you would receive a 1.25x final damage multiplier from Set A, and a 1.25x final damage multiplier from Set B.

Any bonus that does not fall in Set A or Set B is treated as its own individual, final multiplier.

For example: Beam: Fire At Will II is a +6% final multiplier to beam weapons for its duration. This means it will always grant a 1.06x multiplier to damage.

Modifiers stack additively within a category, and multiplicatively across categories. The commutative property of multiplication dictates that neither category – once all bonuses within each category have been added together to determine that category’s ultimate bonus – has “primacy” over the other; they apply simultaneously, according to the rules of arithmetic.

(also, for clarification, 2pc means the set bonus you get for having 2 items from that set equipped)


Base Damage

  • Pre-determined by the thing dealing damage

Set A (Category 1)

Console Bonuses

  • Console – Tactical
  • Console – Rule 62 Multipurpose Combat Console (Projectile)
  • Console – Universal – Causal Anchor (Exotic)
  • Console – Universal – Crystalline Absorption Matrix (Antiproton)
  • Console – Universal – Defense Platform (Projectile)
  • Console – Universal – Flagship Tactical Computer (Directed Energy)
  • Console – Universal – Harasser Probes (Tetryon)
  • Console – Universal – Plasma Discharge Array (Plasma)
  • Console – Universal – Plasma Warhead Module (Torpedo)
  • Console – Universal – Plasma Wave (Plasma)
  • Console – Universal – Proton Particle Stabilizer (Proton weapon)
  • Console – Universal – Polymorphic Probe Array (Antiproton)
  • Console – Universal – Quantum Phase Converter (Phaser)
  • Console – Universal – Quantum Warhead Module (Torpedo)
  • Console – Universal – Sustained Radiant Field (Weapon)
  • Console – Universal – Sticky Web (Tetryon)
  • Console – Universal – Timestream Rift Warhead (Directed Energy)

Duty Officers

  • Exocomp (Maintenance Engineer for bonus buffs on batteries)
  • Ground Warfare Specialist Duty Officer (All Damage)
  • Projectile Weapon Officers (Mine, Torpedo
  • Space Warfare Specialist Duty Officer (All Damage)

Miscellaneous

  • [AMP] (Warp Core Modifier)
  • [EnDmg] (Secondary Deflector Modifier) (Energy)
  • Damage Dealt Accolades
  • Fleet Research Lab: Combat Performance Boost
  • Weapon Mark
  • Weapon Rarity/Quality

Reputation Traits

  • Omega Weapon Training (Omega Reputation Trait)

Skill Bonuses

  • Offensive Coordination (All Damage)
  • Starship Weapon Training
  • Starship Energy Weapons (Directed Energy)
  • Starship Projectile Weapons (Projectile)

Set Bonuses

  • 2pc Alternate Timeline (Kinetic projectile, Phaser)
  • 2pc Apex Predator (Tetryon)
  • 2pc Breen Absolute Zero (Transphasic projectile)
  • 4pc Command Platforms (Energy)
  • 2pc Contractual Agreement (Plasma projectile)
  • 2pc Council Defense Pact (Plasma)
  • 2pc Deadly Maneuvers (Weapon)
  • 2pc Efficient Bio-Circuitry (Radiation)
  • 2pc Heavy Escort Modifications: Heavy Weaponry (Kinetic)
  • 3pc Iconian Resistance Starship Technologies: Energy Augmentation Actuator (Directed Energy)
  • 4pc Iconian Resistance Starship Technologies: Radiant Subatomic Pulse (All Damage)
  • 2pc Jem’Hadar (Polaron)
  • 2pc Klingon Honor Guard/Adapted MACO (Equipment Set)
  • 2pc Krenim Temporal Manipulation (Tetryon)
  • 2pc Nukara Appropriated Munitions
  • 2pc Protonic Arsenal (Photon projectile)
  • 2pc Romulan Singularity Harness: Plasma Conductive Circuitry (Plasma)
  • 2pc Silent Enemy (Disruptor)
  • 2pc Temporal Warfare (Chroniton projectile)
  • 2pc Terran Task Force Munitions: Focused Detonations (Projectile)

Starship Traits

  • Checkmate (Exotic, Projectile)
  • Improved Feedback Pulse (Feedback Pulse)
  • Partners in Arms (All Damage)
  • Numerical Superiority (All Damage)
  • Super Charged Weapons (Directed Energy)
  • Time to Kill (All Damage)
  • Target Rich Environment (Directed Energy)

Set B (Category 2)

Bridge Officer Powers

  • Attack Pattern Omega (Tactical; All Damage)
  • Emergency Power to Weapons (Engineering; Directed Energy)
  • Fly Her Apart (Pilot; All Damage)
  • Focused Assault (Tactical; All Damage)
  • Form Up (Pilot; All Damage)

Captain Career Powers

  • Attack Pattern Alpha (Tactical; All Damage)
  • Go Down Fighting (Tactical; All Damage)
  • Tactical Fleet (Tactical; All Damage)

Captain Specialization Passives

  • Danger Zone (Pilot; All Damage)
  • Maneuver Warfare (Strategist; All Damage)
  • Space Flanking (Intelligence; All Damage)
  • Superfluous Emitters (Command; All Damage)

Console Bonuses

  • Console – Science – Exotic Particle Focuser: Exotic Particle Synergy (All Damage)
  • Console – Science – Restorative Particle Focuser: Restorative Particle Synergy (All Damage)
  • Console – Universal – Auxiliary Ejection Assembler (Exotic Damage)
  • Console – Universal – Constriction Anchor (Exotic Damage)

Console Powers

  • Console – Universal – Adaptive Emergency Systems: Adaptive Emergency Systems (All Damage)
  • Console – Universal – Crystalline Absorption Matrix: Crystalline Absorption Matrix (Matter Conversion Beam)
  • Console – Universal – Chronotachyon Capacitor: Chronotachyon Capacitor (Directed Energy Damage)
  • Console – Universal – M6 Computer: Advanced Tactical Computer (All Damage)

Miscellaneous

  • Ambush (De-cloak Bonus)
  • Battery – Energy Amplifier (Device; Directed Energy)
  • Critical Severity
  • Frenzied Assault
  • Herald Antiproton Weapon Proc (Directed Energy)
  • Pirate (Nausicaan Bridge Officer Trait; All Damage)
  • (Improved) Raider Flanking (Raiders; All Damage)

Personal Traits

  • Anchored (All Damage)
  • Beam Barrage (Beam)
  • Beam Training (Beam)
  • Cannon Training (Cannon)
  • Fleet Coordinator (All Damage)
  • Fluidic Cocoon (Directed Energy)
  • Point Blank Shot (Directed Energy)
  • Projectile Training (Projectile)

Reputation Traits

  • Auxiliary Power Configuration – Offense (Nukara; All Damage)
  • Controlled Countermeasures (Temporal; Directed Energy/Projectile)
  • Particle Generator Amplifier (Iconian; Exotic)
  • Torpedo Pre-Fire Sequence (Terran; Projectile)

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Krenims Boffs Cool Downs

 

 

Well going to the EPtW1 + EPtW3 table, any positive number in the end column is a gain. So, the first positive number in that column is:

EPtW 1 + 3

Krenims Engineering Readiness skill EPtW EPtW Buff CDR EPtW Time Results Per 60s Results Per 30s %differance from Case
0 0 1+3 13.30 0.000 45.000 26.60% 13.30% 0%
1 0 3 16.67 0.100 40.909 24.44% 12.22% -8%
1 50 3 16.67 0.200 37.500 26.67% 13.33% 0%
1 85 3 16.67 0.270 35.433 28.22% 14.11% 6%
1 100 3 16.67 0.300 34.615 28.89% 14.44% 9%
  • 1 Krenim + 0 Eng Readiness + EPtW3
    • -8% differance from EPtW1 + EPtW3
  • 1 Krenim + 50 Eng Readiness + EPtW3
    • 0% differance from EPtW1 + EPtW3 (Meaning the average buff per 30s is equal)
  • 1 Krenim + 85 Eng Readiness + EPtW3:
    • 6% differance from EPtW1 + EPtW3 (Meaning combining EPtW3 with CDR provides a greater buff per 30s than EPtW1 + EPtW3)

 

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Duplicates Cool Downs

 

Power Duration Base CD Duplicate CD Group CD Group Career
Ambush Point Marker 120 Command
Call Emergency Artillery 90 Command
Concentrate Firepower 45 Command
Needs of the Many 20 Command
Overwhelm Emitters 45 Command
Phalanx Formation 90 Command
Rally Point Marker 45 Command
Reroute Power from Life Support 20 Command
Subspace Interception Command
Suppression Barrage 20 60 20 N/A N/A Command
Aceton Beam 30 90 Engineering
Auxiliary Power to the Emergency Battery 10 40 10 10 Auxiliary Engineering
Auxiliary Power to the Inertial Dampers 15 30 10 10 Auxiliary Engineering
Auxiliary Power to the Structural Integrity Field 10 15 10 10 Auxiliary Engineering
Boarding Party N/A N/A Engineering
Directed Energy Modulation 30 90 45 Engineering
Eject Unstable Warp Bubble 120 60 15 Nacelle Engineering
Eject Warp Plasma 10 60 20 15 Nacelle Engineering
Emergency Power to Auxiliary 30 45 30 15 Emergency Engineering
Emergency Power to Engines 30 45 30 15 Emergency Engineering
Emergency Power to Shields 30 45 30 15 Emergency Engineering
Emergency Power to Weapons 30 45 30 15 Emergency Engineering
Endothermic Inhibitor Beam Engineering
Engineering Team 30 15 N/A N/A Engineering
Extend Shields 30 15 30 15 Shield Engineering
Reverse Shield Polarity 8.9, 11.8, 14.2 120 60 15 Shield Engineering
Electromagnetic Pulse Probe Intelligence
Energy Weapons: Surgical Strikes 10 30 15 15 Beam, Cannon Intelligence
Intelligence Team 10 30 15 N/A N/A Intelligence
Ionic Turbulence Intelligence
Kinetic Magnet Intelligence
Override Subsystem Safeties Intelligence
Subnucleonic Carrier Wave Intelligence
Subspace Beacon Intelligence
Torpedo: Transport Warhead 15 Torpedo Intelligence
Viral Impulse Burst Intelligence
Attack Pattern Lambda 15 Attack Pattern Pilot
Clean Getaway Pilot
Coolant Ignition Pilot
Deploy Countermeasures Pilot
Fly Her Apart Pilot
Form Up Pilot
Hold Together Pilot
Lock Trajectory Pilot
Pilot Team 10 30 15 N/A N/A Pilot
Reinforcements Sqauadon Pilot
Reroute Reserves to Weapons Pilot
Subspace Boom Pilot
Charged Particle Burst 45 30 Science
Destabilizing Resonance Beam 10 90 Science
Energy Siphon 60 Science
Feedback Pulse 15 60 30 15 Emitter Science
Gravity Well 20 60 Deflector Science
Hazard Emitters 15 45 30 N/A N/A Science
Jam Sensors 60 Science
Photonic Officer 180 Science
Photonic Shockwave 45 Science
Polarize Hull 45 30 Science
Science Team 30 15 N/A N/A Science
Scramble Sensors 60 Science
Subspace Vortex N/A N/A Science
Tachyon Beam 20 Science
Tractor Beam 30 15 Tractor Science
Tractor Beam Repulsers 10 40 20 15 Tractor Science
Transfer Shield Strength 15 45 30 15 Emitter Science
Tyken’s Rift 10 60 Deflector Science
Viral Matrix Science
Attack Pattern Beta 10 (+5) 30 15 15 Attack Pattern Tactical
Attack Pattern Delta 15 (+5) 45 30 15 Attack Pattern Tactical
Attack Pattern Omega 15 60 30 15 Attack Pattern Tactical
Beam Array: Fire at Will 10 30 20 15 Beam Tactical
Beam Array: Overload 30 15 15 Beam Tactical
Cannon: Rapid Fire 10 30 15 15 Cannon Tactical
Cannon: Scatter Volley 10 30 15 15 Cannon Tactical
Dispersal Pattern Alpha Mine Tactical
Dispersal Pattern Beta Mine Tactical
Focused Assault 20 120 N/A N/A Tactical
Kemocite-Laced Weaponry 10 30 N/A N/A Tactical
Tactical Team 10 30 15 N/A N/A Tactical
Target Auxiliary Subsystems 45 30 15 Beam Tactical
Target Engines Subsystems 45 30 15 Beam Tactical
Target Shields Subsystems 45 30 15 Beam Tactical
Target Weapons Subsystems 45 30 15 Beam Tactical
Torpedo: High Yield 30 15 15 Torpedo Tactical
Torpedo: Spread 30 15 15 Torpedo Tactical

 

 

 

Threating Stance and Strategist Tree

New Abilities

Here are a few examples of the new abilities you can earn from the Strategist Secondary Specialization. Most abilities within this Specialization function differently based on whether Threatening Stance is turned on or off.

Logistical Support

  • Threatening Stance On: Gain 5% of Incoming Hull Healing as Temporary Hull. This stacks up to 10 times.
  • Threatening Stance Off: Gain 1% Critical hit Chance when healed. Further healing refreshes this effect.

Show of Force

  • Threatening Stance On: Increase Incoming Healing by 10%.
  • Threatening Stance Off:
    Gain 2% Critical Hit Severity for each foe you hit with energy weapons. This stacks up to 5 times.

Attrition Warfare

  • Threatening Stance On: Reduce your Bridge Officer Recharge times by 1% when healed.
  • Threatening Stance Off: Increase shield and hull regeneration rates.