DamageCategories

Damage Categories.

Edit: Got corrected by virusdancer, and have moved Naussican into the correct category, and also renamed it to Pirate, for clarity.

 

Buffs to damage in sto aren’t all straight additive – there’s ‘tiers’ of damage buffs. This is the answer to the question of how the obelisk 2-set (+10% antiproton damage) is more damage than a fleet warp core with 4 [AMP] procs.

Modifiers stack additively within a category and multiplicatively across categories.

This is one of the greatest lines I’ve come across at explaining this, so I’ll include it here.

(also, for reference, 2pc means the set bonus you get for having 2 items from that set equipped)

Category 1

Rarity/Quality

Mark

Starship Weapon Training

Starship Energy Weapons

Starship Projectile Weapons

Omega Weapon Training

Tactical Team

Tactical Consoles

2pc Romulan Singularity Harness

Romulan Sci [Pla]

2pc Protonic Arsenal

2pc Temporal Warfare

2pc Nukara Appropriated Munitions

2pc Silent Enemy

2pc Apex Predator

Rule 62 console

2pc Klingon Honor Guard/Adapted MACO

2pc Jem’Hadar

2pc Breen Absolute Zero

Exocomp (Maintinence Engineer for bonus buffs on batteries)

[AMP]

Warfare Specialists

Category 1.5

Weapons Power

Category 2 Ambush (decloak bonus)

Attack Pattern Alpha

Attack Pattern Omega

Emergency Power to Weapons

2pc T’varo

2pc Ancient Obelisk Technology

2pc Counter-Command Ordanance

Auxiliary Power Configuration – Offense

Critical Severity

Nukara Strikeforce Technologies 2-set (theorized)

Naussican (bridge officer trait)

Pirate

Category 3

Beam Fire at Will

Beam Overload

Cannon Rapid Fire

Cannon Scatter Volley

Torpedo High Yield

Torpedo Spread

Surgical Strikes

Category 4

Sensor Analysis (theorized)

EDIT: Renamed Weapons power to Cat 1.5, to standardize the naming system with outside sources.

So, you start with your tooltip dps. Then, you multiply that number by the sum of your category 1 buffs, multiply that by the sum of your category 2 buffs, multiply that by the sum of your cat 3 buffs, multiply by the sum of your cat 4 buffs, and multiply that by the sum of your cat 5 buffs.

So say you have 4 tactical consoles, and they’re all 25% antiproton damage (and your only weapon is the omni-ap beams). And you also have the obelisk warp core and ap-omni beam slotted. We’re gonna say you have 100 weapons power, and for sake or argument, that the omni-ap beam’s base damage is 100 (dps of 80). So you take that base shot of 100, multiply it by 2 (a 100% category 1 buff), multiply that number by 2 (weapons power of 100), and that number by 1.1 (obelisk 2-set), for a total of 440 damage.

For an interesting math experiment, say you have all 4 amp procs on an amp warp core, but everything else is the same.

So you take that base shot of 100, multiply it by 2.132 (a 100% category 1 buff and a 14.3% category 1 buff) and multiply that number by 2 (weapons power of 100). That’s a total of 426.4 damage. So even though the AMP core looks better than the obelisk 2-set, because of how the math is done, it’s worse.